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Swordero
As a key developer on Swordero, I built its procedural dungeon generation, refined melee combat systems, and implemented a variety of enemy behaviors and ability mechanics. Mid-production, we migrated the game from Unity to Godot, where I led the porting of core gameplay modules to fit Godot’s scene-oriented architecture and GDScript. I collaborated with artists, animators, and designers to integrate animations, balance levels, and optimize assets for smooth mobile performance.






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