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Portfolio

Below is a selection of my work, covering real-world applications, mobile and web games, iGaming titles, and self-directed prototypes. Most projects are built in Unity (C#), with additional titles developed in Cocos (TypeScript) and Godot. I also designed a comprehensive Unity course.

Sugar Match
Web3 Mobile Game

Role: Lead Unity Developer

Led development of a Web3 real-time multiplayer mobile game, overseeing core systems architecture, feature implementation, and cross-team collaboration.

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TrazerXP
Body Tracking App

Role: Lead Unity Developer

Led development of a cutting-edge healthcare project integrating motion capture analytics. Designed and implemented reaction-based challenges, cognitive activates, games and more.

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iGaming
Slot & Scratch Showcase

Role: Senior Game Developer

Built a numerous web-mobile casino titles (slots, scratch and more), engineering core gameplay logic, responsive UIs, and reusable template frameworks.

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Swordeo
Mobile Roguelike

Role: Unity/Godot Developer

Developed a mobile roguelike featuring procedural dungeon generation, refined melee combat, and fast-paced decision-driven gameplay.

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Unity Game Course
for CMGT applicants

Role: Creator, Lector

Designed, Developed & Toua Unity Course, specifically targeted at applicants for the Dutch Game Schools, where students have to apply by making a game & portfolio according to specific requirements.

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Foundations

Unity developer​

My earliest Unity explorations and game-jam entries focused on building playable prototypes, refining mechanics, and mastering rapid prototyping. These projects laid the foundation for my GameDev journey and equipped me with hands-on skills I still use today.

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